Questions and answers.
What Artifice does, how the Dungeon Master handles the rules, and what happens to your campaign between sessions. Still stuck? Making an account and playing a session answers most of it faster than we can.
What is Artifice?
Artifice is a browser tabletop RPG with an AI Dungeon Master. You start a campaign, create a character, and play through a story that adapts to your choices. The Dungeon Master narrates, the rules engine handles the mechanics, and the story is yours to craft.
Do I need to install anything?
No. Artifice runs entirely in the browser — there is no client to download, no launcher, and nothing to keep updated. If you can open a link, you can sit down at the table.
Can I play with my friends?
Not yet. Artifice is single-player today: your party is controlled from your account, with the Dungeon Master running everyone else. Shared tables where each friend plays their own character are on the roadmap.
Can I play on my own?
Yes. Because the Dungeon Master is always at the table, a solo session works the same way a full party does — you are never waiting on someone else to run the game for you.
Does the AI just make the rules up as it goes?
No — and this is the part most AI tabletop tools get wrong. Artifice has a built-in deterministic rules engine that resolves dice, combat, and character mechanics. The model narrates and improvises the story; it does not adjudicate the maths. That is why you spend the session playing rather than correcting the Dungeon Master.
What rules does Artifice use?
Artifice uses a slightly modified D&D 5e (2014) ruleset. You choose from a selection of classes and ancestries, and characters level up; spellcasting and the rest of the ruleset are on the roadmap. Additional rulesets, such as Pathfinder, may be available in the future.
Will the Dungeon Master forget what happened last session?
The world keeps state between sessions. NPCs remember what you promised them, factions carry on with their own plans while you are away, and the town you saved is still standing when you come back to it.
What happens if I disagree with a ruling?
Mechanical outcomes come from the rules engine, so a disputed roll can be traced back to the dice and modifiers that produced it rather than argued with. Narrative calls are the Dungeon Master’s, and you can steer them the way you would steer a human DM — by telling it what your character does next.
What maps come with Artifice?
Artifice generates maps dynamically. As your party travels, the Dungeon Master prepares each new location as it is needed, so your adventure never runs out of places to go.
What grid do the maps use?
Every map is played on a real 5ft square grid, so distances, movement, and weapon ranges line up with the numbers on your character sheet instead of being eyeballed.
Is the tabletop really 3D?
Yes. Every map is laid out as a 3D tabletop, your party and their enemies stand on it as 3D miniatures, and every roll is thrown as real 3D dice, so you watch the result land rather than reading a number.
Can I get a custom miniature for my character?
Yes. Describe your character and Artifice paints a portrait, then turns it into a 3D miniature that stands in for them on the table.
Can I bring my own maps?
Not yet. Today every map is generated by Artifice as your party travels.
What does Artifice cost?
Creating an account and starting a campaign is free.
Where are my campaigns kept?
Your campaigns, your party roster, and your journal all live on your account, and they are waiting exactly as you left them the next time you sit down — mid-encounter if that is where the session ended.
Still have a question
The blog goes deeper on how the rules engine and the persistent world actually work.