Latest21 July 2026The rules engine rolls the dice, not the modelWhy Artifice resolves combat in deterministic code and leaves the language model to do the part it is actually good at.
9 June 2026What the town remembersPersistent world state, and why an NPC who forgets your promise is the fastest way to break a campaign.
14 May 2026Drawing the map shelfNotes on the battle map plates — real 5ft squares, terrain that means something mechanically, and why every map ships with a paragraph.