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Artifice
From the workshop

Notes from the table.

How Artifice is built and why it is built that way — the rules engine, the world that remembers you, and the plates you fight on.

Latest

The rules engine rolls the dice, not the model

Why Artifice resolves combat in deterministic code and leaves the language model to do the part it is actually good at.

Earlier

What the town remembers

Persistent world state, and why an NPC who forgets your promise is the fastest way to break a campaign.

Drawing the map shelf

Notes on the battle map plates — real 5ft squares, terrain that means something mechanically, and why every map ships with a paragraph.